3.5 Extra Dmg To Casters
Wakshaani
Heavy duty casters can handle weight loads of 2,000 lbs. Whether you’re looking to move materials in aerospace/ground support, heavy manufacturing, mining, construction, defense, fabrication, or another industry, Caster Connection has the perfect caster solution for you. The DMG PrCs are generally lackluster. Archmage doesn't lose any caster levels, so there's not much reason not to take it, I guess. Arcane Reach is good. Spell Power is nice. Mastery of Counterspelling is fun. The Thaumaturgist's Planar Cohort feature looks like it might be good, I've never seen it in play.
3.5 Extra Dmg To Casters Build
Cheesey Goodness
Track-wheel plate casters have wheels that fit into compatible tracks or rails. They mount to containers, racks, carts, and other equipment to provide precise control over movement and alignment when moving the equipment between two locations, such as from one machine to another, into and out of an oven, or between points on an assembly line. Re: (3.5) So, Prestiege Classes for non-arcane casters. Depends on power level: Incantrix is pretty powerful, but basically is a Prc for Metamagic (reducing spell lot increases). Initiate of Seven Veils: Makes veils similar to Prismatic spells. As Prismatic spells are pretty strong defense, so is the ISV. That's 4 x caster level, but you have three casting classes, all at full caster level. Steal spells of create undead to allow spellthief to raise undead and shiviering touch and raise a zombie dragon mount with a powerful scroll of raise dead, it's expensive but effective, and at level ten you can ride a zombie dragon version of most dragons.
Running a 'Core Four' game (PHB, DMG, MM I, and Miniatures Handbook) and the group's doing quite good, currently between 4th and 5th level, depending on the player, but some are starting to look upwards for prestiege classes and the DMG is pretty sparse unless you can fling spells.
So I was curious what wizard/sorcerer Prestiege Classes were out there that tripped people's triggers. I might allow some splatbook stuff on a case by case basis, I might just make up my own, I dunno yet, but, I figured I should at least check teh patient's pulse before surgery, y'know?
Anyone have some intersting or favorites ones?
3.5 Extra Dmg To Casters List
Rashemi Spirit Magic (Ex): A hathran's training in the unique magic of her homeland gives her uncanny versatility. Beginning at 1st level, a hathran who prepares spells may choose to spontaneously cast any spell she knows in place of any spell of the same level that she has prepared, even if it is not on the same spell list as the substituted one. If the hathran normally does not prepare spells, she may instead utilize metamagic feats without the additional casting time normally required, though a spell so altered still uses up a higher-level spell slot, as normal. The hathran must be within the boundaries of Rashemen to use this ability, and there is no limit to the number of times she may do so.
So...this would give a Druid, or Cleric, access to spontaneously cast any Cleric or Druid spell?
Or a Druid 7/Cleric 1/Hathran 1 could spontaneously cast any Cleric or Druid spell, using their Druid spell slots???
I may be late to the discussion here, but that's bonkers! OK, it is limited to one (rather large) geographic location, but still. Could Acorn of Far Travel shenanigans be used to get around the geographic limitation?
I mean, I know many FR PrCs push the upper limits of power play, but I'd never stumbled across this particular ability until now.
Cheers - T